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The flesh and blood of embodied understanding: the source-path-goal schema in animation film

机译:体现理解的肉与血:动画电影中的源-路径-目标模式

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摘要

According to Conceptual Metaphor Theory (CMT), the Source-Path-Goal (SPG) schema constitutes a central concept in cognition. Apart from literally structuring "movement," SPG also shapes our understanding of "purposive activity," including questing and story-telling. A problem in CMT, however, is that the existence of image schemas is almost exclusively postulated on the basis of verbal expressions. To examine the claim that people recruit image schemas such as SPG to make sense of life, it is essential that non-verbal modalities are examined. Animation has highly medium-specific opportunities to exploit SPG by its emphasis on "manner of movement" and "balance." Three animation films (Father and Daughter, Quest, and O) exemplifying MOVEMENT, QUEST, and STORY are analyzed in terms of SPG to chart how they exploit this schema. We end the paper by positioning our findings with respect to recent discussions about image schemas in Hampe (2005a) and by suggesting avenues for further research.
机译:根据概念隐喻理论(CMT),源路径目标(SPG)模式构成了认知中的核心概念。除了从字面上构造“动作”之外,SPG还影响我们对“目的性活动”的理解,包括探究和讲故事。但是,CMT中的一个问题是图像模式的存在几乎完全是基于言语表达来假定的。为了检查人们征募诸如SPG之类的图像模式以使生活有意义的主张,必须检查非语言形式。动画通过强调“运动方式”和“平衡”而具有针对媒体的高度特殊机会。根据SPG对三部动画电影(《父亲与女儿》,《 Quest》和《 O》)进行了示例说明,分析了MOVEMENT,QUEST和STORY的情况,以绘制它们如何利用这种模式的图表。通过在Hampe(2005a)中有关图像模式的最新讨论中定位我们的发现,并提出进一步研究的途径,来结束本文。

著录项

  • 作者

    Forceville, C.; Jeulink, M.;

  • 作者单位
  • 年度 2011
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  • 原文格式 PDF
  • 正文语种 en
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